top of page

Research & Website

week 1- 24/01/23

In my first lesson on designing a character for a game, we were engaged in listening to a presentation about the course and how the project would be hung out. Then we were given a challenging task to pick an image and turn it into a character-look-like thing. I chose a thing from a hairdresser's shop - a clipper for a beard. I used this tool because I liked its shape and thought it would be fun to experiment. My drawings can be seen on the left side. For the next task, we pulled a card with a number on it which was associated with a character/image I had to draw. (7:A Wizard or Alchemist / Absent-Minded / Ancient Castle)

Moodboard

Character

To draw the character I have been given, I started to gather references of Wizards and Alchemists online. I looked at and explored many images of different emotions and states, trying to link them to such qualities as absent-minded. When I picked the images I was pleased with, I placed them in the Moodboard using 'Puref' app. to use these images as a reference which will easy the process of drawing my character.

Exploring the images attentively from my moodboard, I looked at details and fascinating elements that attract me and can be used for my collective image. Finally, I decided what elements I would like to see in my character that would make him unique. My next step was experimenting with different poses where using a certain app was very beneficial. When I chose a pose I liked, I used the red sketch to shape a basic pose and used blue to add details and fix some areas. The next step was to shape the character I got, including all the details and elements with black ink. Finally, I applied colours to highlight separate parts, including the clothing. All the staggered work is represented on the left in images and below in the video.     

Final Video

bottom of page